![]() ![]() Damages up to 1/4 meter (1 block length) away from the impact point on the first wall, but only damages the directly impacted point on subsequent walls. Armor piercing: Can pierce through two (airgapped) walls regardless of thickness to hit a third.Otherwise, only damages the block it hits directly. Can penetrate an airgapped wall to spew shrapnel on the other side. Fragmentation: Spews shrapnel from the point of impact in all directions.High explosive: Damages blocks up to half a meter (2 block lengths) away from the impact point. ![]() Kinetic: Damages blocks up to half a meter (2 block lengths) away from the impact point.Ammo drum capacity: 500 rounds (large), 200 rounds (medium), 100 rounds (small).Maximum sustained fire rate: 319 rounds/minute.Maximum burst fire duration: 14.6 seconds.Burst fire rate: 450 rounds/minute (8 ticks per round).Cost: $100 (light autocannon), $1/round (kinetic), $2/round (HE, frag, AP, and incendiary).Light autocannons are single-barrel weapons with a relatively low fire rate and damage. Autocannon ammo drum (large): Mass: 40 units (400 kg).Autocannon ammo drum (medium): Mass: 20 units (200 kg).Autocannon ammo drum (small): Mass: 10 units (100 kg).The same small, medium, and large ammo boxes are used for all three autocannons: The effects of these ammo types are described in each of the autocannon sections, since the effectiveness of the ammo increases with the more powerful autocannon variants (though at the cost of reduced ammo capacity).Īll rounds damage a larger radius as the size goes up (detailed for each weapon), probability of incendiary rounds starting a fire goes up with the larger rounds, In order of decreasing ammo capacity (larger rounds) and increasing damage they are: light, rotary, and heavy.Īutocannons can fire five types of rounds: kinetic, high explosive, fragmentation, armor piercing and incendiary. Manual reloading is still possible, like with machine guns, though not required.Īutocannons come in three varieties which will be described below. Vehicles can similarly be reloaded automatically from other vehicles via connectors. They can be automatically reloaded by connectors, junctions, and feeders, making it possible to design a single autocannon which draws from a massive ammo stockpile within a vehicle. No penetration.Īutocannons are fast-firing weapon systems with higher damage than machine guns, though they can overheat and shut down until they have cooled off. Incendiary: ~5% chance per shot per shot of starting a fire at the impact point.Otherwise only damages the block it hits directly. A wall with even two layers can greatly reduce the damage dealt to anything beyond it. Armor piercing: Can pierce through one (airgapped) wall and hit whatever is behind it.Kinetic: Only damages the block it hits directly (very low power compared to kinetic rounds from every other vehicle weapon).Maximum burst fire duration: 3.33 seconds (manual reload required after this). ![]()
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