There were civil wars, unlikely alliances formed, and the destruction of this thing called the Overmind. To recap, when we last left our heroes in the first game, the humans known as the Terrans were locked in an intergalactic struggle with both the swarm race called the Zerg and the technologically advanced Protoss, with varying degrees of team-ups along the way. It's a complicated mix of highs and lows for all three races, with enough twists that can make the most diehard soap opera fan gasp. For newbie fans and those who want to take a quick walk down memory lane, Wings of Liberty's story isn't just about mindless battles to see which race bests the other. Perhaps one of the many successful ways Blizzard gave the game lasting power is by crafting a compelling narrative that players can remember long after the campaign is 100% complete. The game isn't as huge as it was in its heyday, but it still chugs along with a dedicated group of loyal fans who keep the fire burning. Blizzard is introducing the new ESL Pro Tour StarCraft II and DreamHack SC2 Masters, featuring a unique ecosystem with six international tournaments yearly. Today, the World Championship Series (WCS) has been retired. While StarCraft II's journey through esports had its ups and downs, it never faded. Her relentless aggression dubbed the event as the first Premier championship won by a female player, effectively breaking the stigma that esports is a boys' club.Ī Zerg Hydralisk bares its fangs in a menacing growl. With her tide of Zerglings that overwhelmed her opponent's defenses, the Canadian player bested two-time WCS Global champion Kim "sOs" Joo-yin in the grand finals of IEM Pyeongchang. The region lock helped moderate the wins worldwide, leading to one of the most famous success stories of all time: Sasha "Scarlett" Hostyn. One such measure was the imposition of the region lock, which made for a more balanced distribution of power among top players, most of whom were Korean competitors. Poor developer choices, uncontrolled simultaneous competitions on weekends, a saturated scene that players grew tired of, and a particularly dull Zerg unit (R.I.P Swarm Hosts) all contributed to the game's decline in esports, which prompted Blizzard to intervene. Its popularity reached critical mass, although the game eventually fell from its lofty heights with the release of the Heart of the Swarm expansion in 2013. The prize pools were some of the largest in the professional gaming scene, and rising stars shot even further to fame both in and out of South Korea. Existing and aspiring professional players alike came in droves to competitions like ESL, Major League Gaming, IGN ProLeague, North American StarLeague, Team Liquid StarCraft League, and DreamHack. It practically became a national sport in South Korea and became one of the most-watched games globally. Wings of Liberty was designed with professional play in mind, and Blizzard was determined to correct its sins from the past (hence the elimination of LAN play). What StarCraft II did for gaming put RTS on the map, and its journey through the esports scene alone is worth looking back on. With good gameplay comes an unforgettable legacy that people still care about ten years into its release. The Behemoth-class battlecruiser, Hyperion Dominating The Esports Arena Plus, any follow-up to a classic always deserves a chance, and with the overwhelmingly positive reception of the critically acclaimed game, it's safe to say that Wings of Liberty undoubtedly delivered. But the compelling storyline and the new features 12 years in the making more than made up for the cons. The exclusion of LAN play ended LAN parties (the end of an era itself). People have complained about steep learning curves, clunky commands, and disappointing graphics. Of course, Wings of Liberty isn't perfect-no game is. There's also a quirky new aspect where players can hang out in the Hyperion spaceship between missions and upgrade stuff as needed. There isn't a single strategy that wins above everything else, and despite the new units, nothing is too overpowered as every race plays differently for every player. The gameplay is incredibly addicting, but what makes it even more so is the fact that all three playable races have balanced strengths and weaknesses, just like its predecessor.
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